CommonEvent 393
Name = "Angelic Dominion Sabasa, Scouting Team Retreat"

  999([393])
  ChangeMapDisplay([1])
  ShowPicture([5, "80_angels_st01", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  TransferPlayer([0, 553, 14, 9, 8, 2])
  ShowTextAttributes(["angels_fc1", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["Hey, you there. Just what's a bunch of lowly grunts doing in this area...?"])
  ShowText([""])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Aren't you a mere soldier yourself...? We've got urgent news for Lady Gabriela, so step aside."])
  ShowText([""])
  ShowTextAttributes(["angels_fc1", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["Oh, then I'll hear you out. Now spit it out."])
  ShowText([""])
  ShowTextAttributes(["alice_fc1", 0, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["This isn't meant for some random soldier's ears. We have to give Lady Gabriela the message directly."])
  ShowText([""])
  ShowTextAttributes(["angels_fc5", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["Yeah, which is why I told you to speak."])
  ConditionalBranch([4, 382, 0])
    ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
    ShowText(["\\n<Morrigan>"])
    ShowText(["Huh? You deaf or somethin'?"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What the hell are you babbling about...?"])
  PlayBGM(["RPG::BGM(@name=\"kiki2\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["angels_fc5", 0, 0, 2])
  ShowText(["\\n<Angel Soldier>"])
  ShowText(["That's quite the nice illusion you've got going. Funny how you don't notice it when it's used against you, huh?"])
  ShowText([""])
  ConditionalBranch([4, 525, 0])
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Huh? Something feels... off..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["This is bad, she's...!"])
  ErasePicture([5])
  ShowAnimation([76, 501, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([120])
  PlayBGM(["RPG::BGM(@name=\"boss0-3\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 60, true])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Angel Soldier reveals her true form!"])
  Wait([30])
  ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
  ShowText(["\\n<Gabriela>"])
  ShowText(["I'm Gabriela, one of the Seven Archangels and ruler of Sabasa. Pleased to make your acquaintance."])
  ShowText([""])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["So you're Gabriela... ugh, what immense power..."])
  ShowText([""])
  ConditionalBranch([4, 322, 0])
    ShowTextAttributes(["queenalraune_fc1", 3, 0, 2])
    ShowText(["\\n<Alrauna>"])
    ShowText(["That power over plant life... I don't even come close to matching it..."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 129, 0])
    ShowTextAttributes(["brunhild_fc1", 0, 0, 2])
    ShowText(["\\n<Hild>"])
    ShowText(["Magic reading is off the charts. My sensor is fried."])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The pressure radiating from her is on par with what I felt from Raphaela in the Monster Lord's Castle."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["It's clear she's at least as strong as one of the Six Ancestors. We've got no chance of beating her as we are."])
  ShowText([""])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Damn it, our cover's blown..."])
  ConditionalBranch([4, 53, 0])
    ShowTextAttributes(["slime_fc1", 2, 0, 2])
    ShowText(["\\n<Lime>"])
    ShowText(["Th-this is really, really bad!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["We need to retreat! Move out!"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Just squaring off against her, we know there's no winning here. We've got no choice but to run!"])
  ShowText([""])
  ErasePicture([5])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
  ShowAnimation([97, 501, false])
  ShowAnimation([98, 501, false])
  ShowAnimation([99, 501, false])
  GatherFollowers([])
  ControlSwitches([33, 33, 0])
  Wait([60])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowAnimation([94, 501, false])
  ShowAnimation([95, 501, false])
  ShowAnimation([96, 501, false])
  Wait([60])
  ControlSwitches([32, 32, 0])
  Wait([120])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Damn it...!"])
  ConditionalBranch([4, 323, 0])
    ShowTextAttributes(["queenhapy_fc1", 3, 0, 2])
    ShowText(["\\n<Lucretia>"])
    ShowText(["They're moving fast..."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Angels swarm us from every side! Now there's no way to escape..."])
  ShowText([""])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
  ShowText(["\\n<Gabriela>"])
  ShowText(["My, my... trying to run from me, are we? Don't you see you're already cornered?"])
  ShowText([""])
  ConditionalBranch([4, 56, 0])
    ShowTextAttributes(["inp_fc1", 3, 0, 2])
    ShowText(["\\n<Rami>"])
    ShowText(["W-we're surrounded!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Tamamo, can't you do something...?"])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["I can only be fully summoned here for a brief time. I can't possibly take down Gabriela in a quick clash."])
  ShowText([""])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["We're equals, so we'd be in for a long fight... and you'd all get caught in the middle."])
  ShowText([""])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Damn it, what do we do?"])
  ConditionalBranch([4, 15, 0])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["We smash right through! No choice!"])
    ConditionalBranch([4, 14, 0])
      ShowTextAttributes(["undine_fc1", 2, 0, 2])
      ShowText(["\\n<Undine>"])
      ShowText(["I hate agreeing with this moron, but I can't see another way out."])
      ShowText([""])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["With no options left, our only choice is to fight like hell. That's what I decide, but then--"])
  ShowText([""])
  ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Sis..."])
  ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Yeah, guess it's on us now..."])
  ErasePicture([5])
  Wait([30])
  ConditionalBranch([1, 912, 0, 0, 0])
    Script(["delete_actor_ex(382)"])
    Script(["delete_actor_ex(394)"])
    Script(["delete_actor_ex(395)"])
    ConditionalBranch([0, 447, 0])
      Script(["clear_actor_equip(382)"])
      ScriptMore(["clear_actor_equip(394)"])
      ScriptMore(["clear_actor_equip(395)"])
      Empty([])

    BranchEnd([])
    Empty([])

  BranchEnd([])
  SetEventLocation([101, 0, 14, 10, 0])
  SetEventLocation([102, 0, 14, 10, 0])
  ControlSwitches([34, 34, 0])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([100, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -4])"])
  SetMoveRoute([101, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, -5])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, -5])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  SetMoveRoute([102, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[1, -5])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[1, -5])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["The Lilith Sisters step up to block Gabriela!"])
  ShowPicture([5, "80_lilith2_st04b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["lilith2_fc1", 4, 0, 2])
  ShowText(["\\n<Lilith>"])
  ShowText(["We'll hold Gabriela off. Go break through their lines and get out of here!"])
  ShowText([""])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["But if you three stay behind...!"])
  ConditionalBranch([4, 287, 0])
    ShowTextAttributes(["succubus_fc1", 3, 0, 2])
    ShowText(["\\n<Succubus>"])
    ShowText(["There's no way you'll come out of this alive if you do that...!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Leave it to Lilith and her sisters, Monster Lord! Otherwise, you're all done for!"])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["They're as good as dead if they stay. But there's no other plan, so we have to run now."])
  ShowText([""])
  ErasePicture([5])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Damn it, abandoning our allies yet again... everyone, retreat!"])
  ShowText([""])
  ConditionalBranch([4, 19, 0])
    ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
    ShowText(["\\n<Alma Elma>"])
    ShowText(["Those three are tough, I'm sure they'll manage...!"])
    Empty([])

  BranchEnd([])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=4, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=4, @parameters=[])"])
  ShowPicture([5, "80_ratael_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_ratael_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["ratael_fc1", 0, 0, 2])
  ShowText(["\\n<Latael>"])
  ShowText(["You're not getting away..."])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Don't get in my way! Move aside!"])
  ConditionalBranch([4, 240, 0])
    ShowTextAttributes(["dina_fc1", 0, 0, 2])
    ShowText(["\\n<Deana>"])
    ShowText(["So there are angels of my kind out there... Guess I won't hold back and devour you whole!"])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  BattleProcessing([0, 1539, false, false])
  SetMoveRoute([97, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Keep pushing! Break through their lines!"])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["gaburiera_fc1", 0, 0, 2])
  ShowText(["\\n<Gabriela>"])
  ShowText(["They're putting up quite a fight... Let the Monster Lord slip by and you're all getting punished."])
  ShowText([""])
  ShowPicture([5, "80_gaburiera_st01b", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_morrigan_st06b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["morrigan_fc1", 5, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Penalty? Oh, you're really asking for it! We'll take you down right here...!"])
  ShowText([""])
  PlaySE(["RPG::SE(@name=\"Wind7\", @pitch=50, @volume=80)"])
  Wait([20])
  PlaySE(["RPG::SE(@name=\"Blow8\", @pitch=100, @volume=80)"])
  ShowPicture([5, "80_gaburiera_st11b", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_morrigan_st03b", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Gabriela's whip snaps across Morrigan's body!"])
  ShowTextAttributes(["morrigan_fc1", 2, 0, 2])
  ShowText(["\\n<Morrigan>"])
  ShowText(["Ugh!!"])
  ShowTextAttributes(["astaroth_fc1", 2, 0, 2])
  ShowText(["\\n<Astaroth>"])
  ShowText(["Morrigan!"])
  ErasePicture([5])
  ErasePicture([6])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["This is bad, if we leave them like that..."])
  ShowTextAttributes(["tamamo_fc3", 2, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Don't look, run! It's their job to protect you!"])
  ShowText([""])
  ShowTextAttributes(["alice_fc2", 1, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Don't look back, Luka! We're escaping Sabasa, now!"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=3, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=3, @parameters=[])"])
  SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  ShowPicture([5, "80_ratael_st01", 0, 0, -150, 0, 100, 100, 255, 0])
  ShowPicture([6, "80_ratael_st01", 0, 0, 150, 0, 100, 100, 255, 0])
  ShowTextAttributes(["ratael_fc1", 0, 0, 2])
  ShowText(["\\n<Latael>"])
  ShowText(["I won't let you through...!!"])
  ConditionalBranch([4, 15, 0])
    ShowTextAttributes(["salamander_fc1", 2, 0, 2])
    ShowText(["\\n<Salamander>"])
    ShowText(["Move it or get scorched!"])
    Empty([])

  BranchEnd([])
  ErasePicture([5])
  ErasePicture([6])
  BattleProcessing([0, 1539, false, false])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Anyone blocking our path goes down! Out of my way!"])
  ConditionalBranch([4, 218, 0])
    ShowTextAttributes(["nyumaou_fc1", 0, 0, 2])
    ShowText(["\\n<Cow Demon Queen>"])
    ShowText(["Let's see if you can stop my charge...!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([4, 171, 0])
    ShowTextAttributes(["lizardboss_fc1", 3, 0, 2])
    ShowText(["\\n<Miranda>"])
    ShowText(["If you're in my way, I'll cut you down...!!"])
    Empty([])

  BranchEnd([])
  SetMoveRoute([98, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([99, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=29, @parameters=[5])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[5])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=29, @parameters=[4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=29, @parameters=[4])"])
  PlaySE(["RPG::SE(@name=\"mon_asioto1\", @pitch=100, @volume=100)"])
  FadeoutBGM([1])
  FadeoutScreen([])
  Wait([120])
  ControlSwitches([31, 31, 1])
  ControlSwitches([32, 32, 1])
  ControlSwitches([33, 33, 1])
  ControlSwitches([34, 34, 1])
  TransferPlayer([0, 193, 103, 293, 2, 2])
  FadeinScreen([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>"])
  ShowText(["Huff... huff... looks like we finally shook them off..."])
  ShowText([""])
  ConditionalBranch([4, 286, 0])
    ShowTextAttributes(["witchs_fc1", 0, 0, 2])
    ShowText(["\\n<Witch>"])
    ShowText(["I scanned the area, no one's following us."])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["We managed to slip past the angels and sprint out from below Sabasa Castle. We escaped Sabasa somehow."])
  ShowText([""])
  ShowTextAttributes(["alice_fc1", 2, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["Seems we're safe now. But the Lilith Sisters..."])
  ShowText([""])
  ShowTextAttributes(["sonia_fc2", 2, 0, 2])
  ShowText(["\\n<Sonya>"])
  ShowText(["They sacrificed themselves to protect us..."])
  ShowTextAttributes(["alice_fc1", 4, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["All this loss, and we couldn't even break into the castle... Our opening recon mission ended in complete disaster."])
  ShowText([""])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["A leader shouldn't be whining like you do. The troops'll lose morale if they hear you..."])
  ShowText([""])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["And honestly? We got more out of this than you think. I've even got an idea on how to beat them..."])
  ShowText([""])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["You see a path to victory? Because we lost the sisters before the plan even started..."])
  ShowText([""])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["I can still sense their life force. Looks like they got captured and thrown in a cell."])
  ShowText([""])
  ShowTextAttributes(["alice_fc1", 3, 0, 2])
  ShowText(["\\n<Alice>"])
  ShowText(["What, they're still alive...?!"])
  ConditionalBranch([4, 413, 0])
    ShowTextAttributes(["kurodanuki_fc1", 0, 0, 2])
    ShowText(["\\n<Black Tanuki>"])
    ShowText(["It's a miracle they made it through that!"])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
  ShowText(["\\n<Tamamo>"])
  ShowText(["Angels rarely kill monsters outright for some reason. Your world's Tamamo and Erubetie were captured too, weren't they?"])
  ShowText([""])
  ShowTextAttributes(["tamamo_fc3", 0, 0, 2])
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  ShowText(["No kindness in that, obviously... they must have some angle. But we can still get them out as long as they're alive."])
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  ShowText(["In that case... there's no time for sulking. You said you have a strategy. Let's hear it."])
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  ShowText(["Kuku... I've got the perfect way to bring this country down. Head back to Rubiana so we can talk it over."])
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  ShowText(["Alright, back to the Reverse Kreuz hideout. We'll use what we've learned to form a plan!"])
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  ShowText(["Now we've got another goal: rescuing the sisters as well as crushing Sabasa. No way can we fail this time..."])
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    ShowText(["Funny how they're on the other end of a prison cell now. What goes around comes around..."])
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    ShowText(["We've gotta save them... no matter what."])
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  ShowText(["Cloned laborers, the castle's layout, an underground route... We risked a lot, but we learned a lot too."])
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  ShowText(["For now, we'll rush back to Rubiana's hideout and prepare. We'll save the Lilith Sisters and topple this place no matter what!"])
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